The Wizard

HP 38 STR 14 INT 14 DEF 3 SPD 7 ENERGY 15 — EVERY FIGHT STARTS FULL

The Wizard casts with INT and is deliberately fragile in a duel. Each spell hit deals STR-less harm:

spell hit = floor(INT × mult) + floor(INT ÷ 5) − foe DEF   (+2 bonus at INT 14)

Energy runs +2 after every action and the pool is capped at 15 — it resets to full at the start of every encounter, nothing carries over.

FREE: Staff Strike — a quick rap with the staff, 5 damage (STR 14 × 0.4). It is a weapon poke, not a spell: no INT bonus, and neither spec's passive touches it.

Core ability

AbilityCostBase dmgEffect
Arcane Bolt5 Energy24 (22 + 2)A lance of raw magic — plain arcane force, untouched by frost or flame.

Frost

"Winter's grip — their armor means nothing when their blood runs cold."

Passive
Frigid InsightSpec spells pierce armor (ignore foe DEF) and apply Chill: foe ATK −25% (always at least −1) for 2 turns. Arcane Bolt stays neutral.
AbilityCostBase dmgEffect
Ice Lance8 Energy24 (1.6×)A heavy spear of black ice — pierces and chills. 8 of 15 Energy means it can't be cast two turns running.
Frostbite4 Energy14 (0.9×)A freezing grasp — pierces and chills.

Fire

"Everything burns eventually."

Passive
CombustionSpec spells ignite: Burn 4/turn (INT × 0.35) for 2 turns — the burn ignores armor. Arcane Bolt stays neutral.
AbilityCostBase dmgEffect
Immolate4 Energy18 (1.2×) + burnWrap them in clinging flame — every cast leaves them burning.
Meteor8 Energy36 (2.6×) + burnCall a burning star — a colossal impact that sets them ablaze.