The First Laws

1 ยท Damage

one hit = floor(STR ร— mult) โˆ’ target DEF   (minimum 1)

2 ยท Speed & Turning

SPD has exactly two uses โ€” nothing more, nothing hidden:

No double turns. No dodges. No initiative games. Speed is speed.

3 ยท Buffs, Debits & Rounding

4 ยท Resources

๐Ÿ˜ค Rage โ€” Warrior (uncapped)

  • Rage is always 0 outside combat.
  • Every battle opens at the spec's starting Rage โ€” Fury 1, Tank 0 โ€” and nothing carries over.
  • Gained only from damaging hits (+1 per hit, multi-hits count each blow) and from Wind up (+3). Never from defending, being hit, or idling.
  • 0 Rage: all blows land at half power.
  • Above 10 Rage: too furious to defend โ€” Parry/Block lock (Finisher and Wind up stay legal).

โœฆ Energy โ€” Wizard (15) & Warlock (13)

  • Every encounter starts full โ€” each battle is a fresh casting.
  • +2 Energy after every action (attacks, defends, staff jabs โ€” everything).
  • Level-ups, inn rests and quiet evenings in town refill the pool.
  • Storage note for cheap casters: after an 8-Energy spell, the pool drops so low that the same big spell cannot be cast two turns in a row โ€” the menu shows the wait.

Defend (every class): doubled DEF for the round; warriors earn no Rage from it. Potion: heals ~45% of max HP (minimum 20).

5 ยท Progression & Coin

6 ยท Foes Between the Crossings

FoeTierHPATKDEFSPDXPGoldSpecial (cost)
Giant Rat128629126Plague Bite (4): 1.2ร— + poison
Cave Slime134554137Acid Spray (4): 1.1ร— + poison
Bandit Scout2409482214Dirty Trick (5): 1.8ร—
Skeleton Warrior35212763520Bone Cleave (5): 1.7ร—
Wandering Mage44415474830Firebolt (7): 1.9ร— ยท Siphon Soul (4): heal 50%
Forest Troll58016847045Ground Slam (7): 2.0ร—
Dread Knight6902012810060Shadow Strike (6): 1.9ร—
Ancient Wyrm713026129150100Dragon Breath (8): 2.4ร—

Enemies keep their own capped Energy pool (8โ€“14 by tier) with +2 per round โ€” they cast specials when they can afford them, otherwise plain attacks. Watch for the incoming waves.