The Warrior fights with muscle and momentum. Every damaging blow feeds the Rage meter (+1 per hit — multi-hit moves count each blow). Rage is never capped, but it is never free:
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Cleave | 4 Rage | 19 (1.7×) | A wide, heavy strike with whatever you wield. |
"Dual blades, blind momentum."
Enters combat with 1 Rage. Offense is the only shield.
| Passives | |
|---|---|
| Twin Strike | Your Strike hits TWICE instead of once (second blow at 50% power) — 10+5 base, +2 Rage per Strike. Strike alone: 1 hit, +1 Rage. |
| Windstep | +3 SPD (→ 9), −2 DEF (→ 6). Stay light, stay alive. |
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Flurry | 1 Rage | 9+9+9 = 27 (3 hits) | Three quick cuts; +1 Rage per hit (net +2/turn). |
| Reckless Blow | 6 Rage | 28 (2.6×) | An all-in swing at maximum power. |
| Parry | 0 Rage | — | −50% incoming damage this round. |
| Finisher | 0 Rage | 2 × ALL Rage | Spends the entire meter; 2 damage per point saved. Unusable at 0 Rage; never locked out. |
"Shield forward, patience as strategy."
Enters combat with 0 Rage. Absorption as a way of life.
| Passives | |
|---|---|
| Iron Bulwark | Take 20% less damage from every incoming hit. |
| Living Tank | +8 HP (→ 63), +3 DEF (→ 11). Built to absorb punishment. |
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Shield Bash | 1 Rage | 7 (0.5×) | Slam with your shield: +3 DEF for 2 turns; +1 Rage per hit. |
| Great Swing | 7 Rage | 26 (2.4×) | A decisive, momentum-shattering overhead. |
| Block | 0 Rage | — | −90% incoming damage this round, +3 DEF for 2 turns. |
| Wind up | 0 Rage | — | +3 Rage, nothing else. The dedicated builder; never locked out. |