The Warrior

HP 55 STR 10 DEF 8 SPD 6 RAGE — UNCAPPED

The Warrior fights with muscle and momentum. Every damaging blow feeds the Rage meter (+1 per hit — multi-hit moves count each blow). Rage is never capped, but it is never free:

FREE: Strike — ONE plain weapon swing, always available, costs no Rage. Base 12 damage (STR 10 × 1.0 + weapon bonus) and grants +1 Rage. The weapon bonus is +1 damage per 5 STR (+2 at STR 10) on every weapon hit.

Core ability

AbilityCostBase dmgEffect
Cleave4 Rage19 (1.7×)A wide, heavy strike with whatever you wield.

Fury

"Dual blades, blind momentum."

Enters combat with 1 Rage. Offense is the only shield.

Passives
Twin StrikeYour Strike hits TWICE instead of once (second blow at 50% power) — 10+5 base, +2 Rage per Strike. Strike alone: 1 hit, +1 Rage.
Windstep+3 SPD (→ 9), −2 DEF (→ 6). Stay light, stay alive.
AbilityCostBase dmgEffect
Flurry1 Rage9+9+9 = 27 (3 hits)Three quick cuts; +1 Rage per hit (net +2/turn).
Reckless Blow6 Rage28 (2.6×)An all-in swing at maximum power.
Parry0 Rage—−50% incoming damage this round.
Finisher0 Rage2 × ALL RageSpends the entire meter; 2 damage per point saved. Unusable at 0 Rage; never locked out.

Tank

"Shield forward, patience as strategy."

Enters combat with 0 Rage. Absorption as a way of life.

Passives
Iron BulwarkTake 20% less damage from every incoming hit.
Living Tank+8 HP (→ 63), +3 DEF (→ 11). Built to absorb punishment.
AbilityCostBase dmgEffect
Shield Bash1 Rage7 (0.5×)Slam with your shield: +3 DEF for 2 turns; +1 Rage per hit.
Great Swing7 Rage26 (2.4×)A decisive, momentum-shattering overhead.
Block0 Rage—−90% incoming damage this round, +3 DEF for 2 turns.
Wind up0 Rage—+3 Rage, nothing else. The dedicated builder; never locked out.