A blood-and-brimstone caster: Warlocks cast with STR, not a wizard's INT. What they lack in raw spellpower they take back in blood — heals, bleeds and curses that grind an enemy down long after the blow lands.
Energy (pool 13) runs +2 after every action and starts full every encounter — nothing carries between fights.
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Soul Siphon | 4 Energy | 12 (1.1×) | Tear life from your foe — heals 60% of the damage dealt. |
"Sanguimancer — wounds are a resource."
| Passive | |
|---|---|
| Life Leech | Heal 25% of ALL damage you deal — including Strikes and Soul Siphon. This is the spec's entire healing: stay hitting, stay alive. |
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Hemorrhage | 5 Energy | 19 (1.8×) + bleed | Open every vein at once — Bleeding 3/turn for 2 turns (+6 total). The wound keeps bleeding after the blow. |
| Crimson Feast | 7 Energy | 26 (2.4×) | A gluttonous surge of stolen vitality — a huge lump of harm for the same Energy as two smaller spells. |
"Words of ruin whispered from the pit."
Hex hits are deliberately small — the curse is the main damage.
| Passive | |
|---|---|
| Dread Aura | Enemies strike with −15% ATK (always at least −1) for the whole battle, from the very first moment. Grows stronger against great foes. |
| Ability | Cost | Base dmg | Effect |
|---|---|---|---|
| Hex of Ruin | 4 Energy | 5 (0.5×) + curse | Curse their armor to crumble — foe DEF −3 for 3 turns — and Curse 4/turn for 3 turns (+12 total) while the open armor lets your hits through. |
| Vile Whispers | 6 Energy | 3 (0.3×) + curse | Doubt seeps into the wound and never stops whispering — Curse 7/turn for 3 turns (+21 total). The sustained-damage pick. |