Three callings walk the roads of this world — each a different philosophy of violence. Pick the one that sings to you, then choose between its two paths, for every class offers a fork in the road.
All combat is deterministic: no dice, no dice rolls, no critical hits. The stronger arms win. Study the numbers here — they are the real ones.
Sturdy frontline bruiser. Builds Rage; rage builds carnage.
HP 55 · STR 10 · DEF 8 · SPD 6 · builds an uncapped Rage meter with every blow. Full of fury or full of iron — pick a temper.
Enter the fray →Glass cannon. Rays, orbs and ruinous energies.
HP 38 · INT 14 · DEF 3 · SPD 7 · bends Energy (15) to their will. Freeze them in black ice or leave everything burning.
Channel the arcane →Daemon-pact caster who feeds on the life of others.
HP 44 · STR 11 · DEF 5 · SPD 6 · keeps a pool of Energy (13) like a wound. Drink deep of your enemy's blood, or let the words of ruin do it for you.
Sign the pact →The one true scroll.
Damage formulas, how speed decides order, how Rage resets, why Energy pools start full — and every enemy that waits between the crossings.
Read the scroll →